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5e homebrew classes gunslinger
5e homebrew classes gunslinger





5e homebrew classes gunslinger 5e homebrew classes gunslinger

Some deeds are instant bonuses or attacks, while others are bonuses that can last for a period of time. Gained at the 1st level, Gunslingers use Grit points to perform Deeds. Archetype Grit Regain: See your Archetype Grit Regain for description.Killing Blow with a Firearm: When the Gunslinger reduces a creature to 0 or fewer hit points with a Firearm attack, they may roll a d6.Critical Hit with a Firearm: Each time the Gunslinger scores a Critical Hit with a Firearm attack, they regain 1 Grit point.Completing a short or long rest: Upon completion or a short or long rest, the Gunslinger regains all spent Grit points.The Gunslinger can regain Grit points in the following ways: The number of Grit points the Gunslinger has can never exceed their level. Crafting bullets take 1 day of work for every 50 gp of ammunition.Ĭrafting Master Quality Firearms: You may spend an extra 100 gold and 2 days worth of work to make a master quality firearm, which is a +1 weapon and doesn't missfire on a natural 1.Īt the 1st level, a Gunslinger has a number of Grit points equal to their level. Crafting a firearm in this way takes 1 day of work for every 100 gp of the firearm’s total price.Ĭrafting Ammunition: You can craft bullets and pellets for a cost in raw materials equal to 50% of the price. You are not limited by the normal 5gp per day rule for crafting firearms and bullets.Ĭrafting Firearms: You can craft a firearm for a cost in raw materials equal to half the price of the firearm. Gunslinger Archetype Feature, Gunslinger ExpertiseĪbility Score Improvement, Special Ammunition ImprovementĮxtra Shots Improvement, Gunslinger Archetype FeatureĪt the 1st level, you can create firearms and craft bullets for all types of firearms. Gunslinger Archetype Feature, Fast ReloadĪbility Score Improvement, Special Ammunition

5e homebrew classes gunslinger

(a) dungeoneer's pack or (b) an explorer's packĭefensive Cover, Gunslinger Instincts, Fire Back.( a) Studded Leather armor or ( b) Scale Mail.To do so you must spend your action or bonus action reloading the weapon. A firearm has a number of shots it can make before needing to be reloaded. The reloading property is a variant of the loading property.Range: 30/60, Reloading (1 shot or 2 shots for double barrel), 2d6 Piercing, burstfire (all targets within 5 feet take 1d6 piercing) Range: 50/100, Reloading (1 shot), 1d10 Piercing, Light You start with the following equipment, in addition to the equipment granted by your background: Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Gunslinger level after 1st Hit Points at 1st Level: 8 + Constitution modifier Other good backgounds that may better fit the setting or way your gunslinger will play is charlatan, criminal, hermit, outlander, or soldier.Īs a Gunslinger you gain the following class features. You can make a gunslinger quickly by following these suggestions.įirst, put your highest ability score in Dexterity, followed by Charisma. Are they common or a recent invention? Is your character their inventor or the apprentice of the inventor? What is driving you to be an adventurer? The first thing to determine when creating a gunslinger is the origin of firearms which would be discussed with your DM. Special Ammunition SourceThe Peace keeper archetype is/was based on a feature from the Pathfinder Inquisitor class This class was created as a hybrid of various gunslinger class ideas including Pathfinder's Gunslinger class and other classes found on the internet. Gunslingers can be few or many in a world, and can come from all walks of life. Held in the hand of a charming or gritty adventurer the firearm can be a new invention years ahead of its time or the product of a recent surge of technology. Thunder rings across the battlefield, it is not the sound most of the combatants are used to, but the sound of a firearm. 1.6 Optional Class features, Maintenance and Daring Acts.







5e homebrew classes gunslinger